AI Insights · Timothy · October 2021
Top 5 Simulator Games on Android in Sweden for Q3 2021
Explore the performance trends of the top 5 simulator games on Android in Sweden during Q3 2021, including weekly downloads, revenue, and active user statistics.
During Q3 2021, the top 5 simulator games on Android in Sweden demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game.
Fidget Trading 3D Fidget Toys
Released by MagicLab in late June 2021, this game saw its highest downloads early in the quarter, peaking at approximately 16K in the week of July 12. However, downloads tapered off significantly, reaching a low of around 138 by mid-September. Active users followed a similar trend, starting strong at over 21K in mid-July but gradually declining to about 1.5K by the end of September.
Hair Dye
Hair Dye by CrazyLabs LTD showed a more consistent performance in downloads, fluctuating between 1K to nearly 4K throughout the quarter. The game’s active user base remained relatively stable, with a slight uptick in early August peaking at around 11.7K. By the end of September, active users hovered around 5.8K.
Trading Master 3D - Fidget Pop
Another entry from a Turkish publisher, Panteon’s Trading Master 3D, had a notable start with over 10K downloads in the first week of July. However, the game saw a steep decline, dropping to just 38 downloads by the end of September. Active users also decreased from a high of around 14.4K in mid-July to 744 by the quarter’s end.
Sculpt People
CrazyLabs LTD's Sculpt People had a steady stream of downloads, ranging between 1K to nearly 2K weekly. The active user base remained stable with a slight increase towards the end of the quarter, peaking at around 4.2K in the last week of September.
Judgment Day: Angel of God
Bolga Games’ Judgment Day experienced fluctuating download numbers, with a significant peak of 5.8K in late July. Active users also saw a notable increase, reaching a high of around 9.3K in early August before declining to approximately 469 by the end of September. The game generated modest revenue, peaking at $20 in the last week of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s website.